If you’ve ever been in a brainstorm, you’ve definitely encountered these five archetypes: Scientists, Wizards, Captains, Medics, and Judges. And even if you haven’t, they’re everywhere. In this article, you’ll learn to recognize these stereotypes and how to use them to your advantage.
This article introduces the 5 key brainstorm archetypes
For each archetype, we reveal their personality, the brainstorm roles they shine in, and how to get the most out of working with them.

Some people tend to stick to the background. Is it insecurity? Did they lose their voice? Do they have top secret information? We don’t know, because we don’t hear them. Don’t be surprised if the group eventually starts ignoring The Scientist. Or maybe, as a facilitator, you’ve already forgotten that The Scientist was even at the table?
It’s a pity, because the quiet thinkers often come up with brilliant ideas that ‘The Captain’ or ‘The Wizard’ would never have dreamed of. Scientists tend to take their time analyzing rather than broadcasting every creative thought. As a facilitator, it’s your job to make sure these insights see the light of day during the session.
How to handle The Scientist
+ Boost their confidence with compliments to create a safe space.
+ Leverage silent and anonymous brainstorming methods, such as brainwriting, letting them jot down ideas before sharing them aloud.
+ Break into smaller groups to help Scientists feel more confident and comfortable.
+ Give them a meaningful role in choosing ideas: this usually fits them better than all the wild creative activities.
Wizards tend to come up with far-out ideas out of thin air. Like magic. But not really. Wizards are just not afraid to be creative and their brains are trained to come up with ideas on the spot. Wizards are usually very present and active in a group. They are thrilled to be in a creative setting and they move around like lightning.
In general, Wizards are friendly, but some may fiercely protect their own ‘spells,’ believing they are ‘the most creative ideas ever.’ Whether they’re actually the best solutions? Most Wizards have long forgotten. Don’t be surprised if you need to remind a Wizard what the brainstorm question was. And with multiple Wizards in one group, you’re likely to end up with brilliant ideas that aren’t very useful.
How to handle The Wizard
Who’s steering the ship? In a professional brainstorm, the facilitator leads the way. But some participants naturally want the helm. Like Wizards, Captains are easy to spot—and they guard their ideas too, not for creativity’s sake, but because they think they know what’s best for the team and organization. That can be valuable, but in a brainstorm you want everyone to be free to explore creatively. It gets tricky when someone consciously or unconsciously directs the group, especially the Scientists.
A ship needs its captain. Whether framing the challenge or picking ideas, The Captain keeps the big picture in mind. When tough calls are needed, they take the wheel. And when it’s time to pitch to the group, The Captain isn’t shy about stepping up. On the contrary. Need an inspiring pep talk for the crew? They’ve got it covered!
How to handle The Captain
The Medic is kind to everyone: participants, the facilitator, everyone. Sometimes they even forget about themselves. They get the most energy from helping others and are willing to go the extra mile. Need coffee? The Medic’s on it. Someone has to take notes? The Medic again. Clean up after the session? Yep, that’s The Medic too. Simply put, The Medic is a true people person
It’s lovely that The Medic looks after everyone, but who’s looking out for them? They’re so caught up helping others that they barely get a chance to contribute. Imagine the brilliant ideas they could have shared if they weren’t busy taking notes!
At first, Medics can be tricky to notice. They’re not likely to proclaim, ‘I’m amazing because I help everyone,’ since they see it as completely normal. Helping others is just who they are.
How to handle The Medic
These are the participants facilitators fear most. The nemesis of every creative session. The Judge doubts the brainstorm, the team, the method, you, the company; basically everything. And they won’t hesitate to say it out loud.
You might ask yourself, ‘Why is The Judge even here?’ And that’s exactly what The Judge is thinking as well. But critical people exist for a reason, right? Right! Flip the challenge into a chance and make the most of The Judge’s talents. Skilled, you ask? Without a doubt.
Even more than The Captain, The Judge’s skills really shine in the second phase of the session, especially when converging and selecting ideas. The more skilled Judges can critically challenge ideas and back up their reasoning. But even in sessions where the challenge is still being defined or refined, a Judge can truly shine
How to handle The Judge
There are many possible combinations of the archetypes. Some occur more frequently, such as a mix of The Wizard and The Medic. We could call it Apprentice! Or what about The Dictator, a combination of The Captain and The Judge?
But maybe there is a hidden gem I have never thought about? But you did? Please let me know!
Want to learn more about brainstorming? In our book The Brainstorm Bible, written by Friso Visser, we explain everything you’ve ever wanted to know about facilitating brainstorming sessions and dive much deeper into these archetypes.
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